![]() ![]() Lastly, I take a LOT of Special Ops units as they give me a big advantage in the objective game. Again, shaving these points allows me to field more units in my army that have a larger impact. I also try to avoid taking Drop Ships wherever possible as mine don’t provide much support once the game is underway as other faction’s do. ![]() Saving the points gives me more units which I find is often a superior strategy. UCM cards are by far the weakest in the game so I don’t care if I have any in my hand, and much of my army simply stays out of LoS, so losing the roll to choose who goes first is usually no big deal for me. I forgo putting any points into my commander and just expect to always lose the roll for initiative. I play a very cagey UCM army that is quite a bit different than your “normal” DzC army. However, TinBane also lacked as many Infantry assets as my list featured, so would be at the disadvantage in regards to finding Intel. TinBane’s Scourge army was pretty nasty! It featured speed and hitting power combined with a high level commander (lv4) which meant I would be on the defensive almost assuredly as his army packs far more punch than mine. Mat, Urban Zone, we decided to mix it up this time and play on Urban Combat 2! Note, while we typically play DzC on the official DzC F.A.T. We were playing the Intel mission at 1500pts and a 6 battle-group cap. TinBane’s Scourge! Check the Tactics Corner for more great battle reports! Hey everyone, Reecius here with an old school style written battle report featuring my UCM force vs. ![]()
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